They exploit the planet and they face the wrath of the “ISA” – “Interplanetary Strategic Alliance”. The stragglers of humanity – needing the capital – sell the planets in the “Alpha Centauri” system to the “Helghan Corp”. However, shuttles shipping the remaining population perish during a great solar storm. The strategic and revenue-based dominance of the planet – as a kind of interplanetary toll route – means the planet poses a great reward to humanity. The second is a smaller planet which is more inhospitable that is called “Helghan”. Earth sends fleets, upon fleets to “Alpha Centauri” – where two planets are available for colonization the first is “Vekta” a planet that is a mirror image of Earth. Searches in other solar systems find a planet in “Alpha Centauri”. The Earth, after nuclear war destroys humanity, finds the survivors looking for a new planet. It has contextualised, throughout the franchise, the nuances and idiosyncrasies that pre-dated the First World War ( KillZone on PlayStation 2) followed by the nuances of stalemate during The Second World War ( KillZone 2 on PlayStation 3 ) ending with the annihilation similar to that of The Second World War ( KillZone 3 on PlayStation 3).įor those who don’t know the back-story.
These three elements, which this review will focus on, surround perspective (the storyline), difficulty (how challenging is the gameplay) and indulgence (how fun is the title). The system is based on three elements, which coexist, to offer gamers excellent gameplay potential. Ultimate Gaming Paradise has a system – called the UGP Triple Lock Review. Well, on the PlayStation 4 comes the latest in the franchise – KillZone Shadow Fall. Its story is enthralling, the challenges are awesome and at its core, it is fun yet coated with depth. However, I’ve had to purchase PlayStation, PlayStation 2 and PlayStation 3 – pretty much for KillZone as it is a franchise that literally has it all. One game that I have eternally hoped and wished would be ported to Xbox was the KillZone franchise. I enjoyed the original trilogy, I have always been an Xboxer – before that I was a Segaite – but I have ‘dabbled’ in the Sony PlayStation sphere of influence. In Sony’s case, the result is an epic story and a work of technical genius with a side order of ambiguity? So, it can be a lot of pressure launching a headlining game for a new headlining console. Microsoft and Bungie have previously endeavoured – see the Xbox 360 and Halo epic gameplay and epic game console. This is new ground for new gameplay and as such the risks can be incredible. The game is designed and developed for Sony’s new PlayStation 4 console. A flagship game for a flagship console, KillZone Shadow Fall is Sony’s opportunity to show gamers and developers the true meaning of gameplay excellence.